And with more frames-per-second comes the potential for more polygons, more accessible content on slower machines, and more processing power left for other areas of a Flash application. Current tests clock framerates up to 4 times faster than the standard Awa圓D library.
But the biggest single feature offered by the new engine is it’s speed. No problem for use in banners, widgets, thumbnails… anything where filesize is a priority. Currently weighing in at under 25K, Awa圓D Lite can be used in projects with the most stringent bandwidth restrictions. The Awa圓D Team includes about 12 other developers.Īn Awa圓D Lite version is also available. The founders of Awa圓D are Rob Bateman (lead developer) and Alexander Zadorozhny (core developer). Version 3.4 for Flash 10 was released on august 7th, 2009. Awa圓d is an open source production, and relies on the talent and support of industry professionals to keep itself moving. Awa圓D engine is designed to be fast and extensible. A 30 days trial version is available for free.Īwa圓D is a realtime 3D engine for flash in actionscript 3, originally derived from Papervision3D. The price for a Light Edition license is 99 €, the Per-seat license for the professionbal version costs 295 €. Version 1.1.3 of CopperCube was released on january 14, 2010.ĬopperCube is a product of the austrian company Ambiera e.U., located in Vienna and owned by Nikolaus Gebhardt.
#Coppercube focus software
Milkshape (.ms3d) is a recommended 3D software to import meshes and animations in CopperCube. It supports playing back animated meshes with an unlimited amount of joints and an unlimted amount of weights. CopperCube supports realtime 3D character animation, also known as skeletal animation.
#Coppercube focus code
You can create simple interactive 3D scenes without the need to write one single line of code or even create whole games with the help of a little bit of scripting magic. The following 3D engines for Flash are based on the native Flash 3d API :ĬopperCube is a 3D engine / editor with deployment targets for Flash (.swf) and Windows (.exe).
The Pixel Bender graph language is an XML-based language for combining individual pixel-processing operations (kernels) into more complex Pixel Bender filters. You can use the Pixel Bender kernel language to implement image processing algorithms in a hardware-independent manner. Adobe Pixel Bender technology delivers a common image and video processing infrastructure which provides automatic runtime optimization on heterogeneous hardware. Flash 10 (Adobe Flash CS4 Professional) was released on october 14, 2008, has a native support of 3D and uses pixel blender for lighting.